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Use graph to overview hierarchy

For a clear overview of the hierarchy go to the tab ‘graph’. The Graph is generated from the model tree or the 3D model where the configuration has already been made in. This is a configuration graph, a hierarchy of all the variations that can exist in the configuration. This means you can look at all the options that are available and where the parts of the 3D model are divided into. This offers a clear overview within the configuration, which is where this part is mainly used for.

It’s possible to modify the graph and to add a part and export the configuration from here, but this is so much easier using the model tree. Therefor we don’t recommend using the Graph to make changes in the configuration and we won’t explain how to make these changes in the Graph in this documentation.

In this section we will explain the meaning of the Graph, which parts are visible, how these are classified and how to move parts in the Graph.

All the changes that are made in the Graph, will me adopted by the following tabs (attributes, components, material groups, etc.) But these changes will be automatically overwritten when changes are made in the Model tree.

The configuration starts with the RootNode (Configurable/root). This is the main node where everything starts with. By clicking this, the next nodes will be visible. By holding CTRL and double click on a node all the next options will open or close.

By only double clicking (without CTRL) only the next node(s) will be opened. This way you can view each branch step by step and manually open the branch as far as you want to.

Our configuration starts with the assets, these are the 3D meshes of the 3D file (these parts are always visible), below the assets you can find the category/type, among which 2 types are divided in. By clicking Type 1 the next nodes are visible, a 3D mesh (always visible) and a material group. In the example below there’s only one mesh, but you can subdivide a whole tree in this step. There is no limitation in expanding a branch.

You can move a node by grabbing and dragging the node to the right spot.

You can easily adjust a node by clicking the node with your right mouse button and selecting ‘edit’. By doing this you can find the information about every node (what kind of node this is and which items are divided in this category) as well.


  • Asset: 3D mesh (a visual 3D part)
  • Category: This is a Question
  • Option: An answer that has be placed under a question
  • Partsku node: describes the SKU for one or more parts
  • Offset: Go to Offset groups to find an extended explanation about this subject