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For materials, You can select from a few types. Each has its own benefits and drawbacks.

The most commonly used material is MeshPhysicalMaterialExt. The reason behind this is that this one has the most versatile options to work with. 


Important is to name each material with a logical name. This will help speed up your work later on in the configurator.


For Texturing and UV requirements go to Textures and UV’s